using a shovel to fish
When considering the use of innovative or bleeding-edge technologies in the world of interactive design, my operating philosophy has always been that you bring into play the tools and techniques that are the most appropriate for the challenge under consideration. Kotaku.com highlights a discussion of the use of 2D and 3D graphics in game design that underscores how ‘old technology’ can be just as effective (if not more so!) than always employing the newest in new.
3 years ago